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 Post subject: طراحی Business Cards
PostPosted: 23 Jun 2007 01:14 
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Business Cards: The Art of Saying Hello



Michael S. Dorrain, Liz Farrelly, \"Business Cards: The Art of Saying Hello\"
272 pages | Publisher: Laurence King Publishing (1 May 2006) | English | ISBN: 1856693864 | PDF | 27Mb | Rawscan: JPG 150dpi

Packed with inspiration, this is the ultimate business card book, bringing together 300 of the best examples of cards by and for designers and creative companies around the world. Business cards are a major design challenge; creating successful cards is all about the clever use of space. Grouped according to aesthetic approach, the cards featured in the book address design issues such as the need to make a splash, stand out from the crowd or differentiate members of a team.
Some cards are designed to function as portfolios or to express in miniature the holder's preferred aesthetic or personal worldview; some are elaborately designed, others are intended to be personalized with handwriting or stickers. Materials are also important: not all cards are machine printed, and the book includes cards on metal, plastic, paper and corrugated cardboard, or made from recycled stationery or subway tickets; text is applied using foil-blocking, spot varnish, letter press, colour Xerox and rubber stamping.


Code:
http://rapidshare.com/files/32523115/Business_Cards-The_Art_of_Saying_Hello.rar


Code:
http://depositfiles.com/files/894834


Code:
http://www.filefactory.com/file/1e5baf


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 Post subject: طراحی کارکترهای بازيهای کامپيوتری
PostPosted: 23 Jun 2007 01:14 
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Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2



David Franson / Eric Thomas, «Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2»
Course Technology PTR | ISBN 1598632701 | 1 edition (June 16, 2006) | 216 pages | PDF | 10 Mb

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You?ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation?from the technical to the artistic. Don?t worry if your artistic ability isn?t awe-inspiring. You?ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Code:
http://rapidshare.com/files/32793204/Course.Technology.PTR.Game.Character.Design.Complete.iNTERNAL.Jun.2006.eBook-LinG.rar


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 Post subject: تاپیک کتابهای هنری ART CATEGOORY
PostPosted: 23 Jun 2007 10:40 
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Mythology: The DC Comics Art of Alex Ross




Mythology: The DC Comics Art of Alex Ross | 132 Mb

With art that looks like a hybrid of Norman Rockwell and Jack Kirby, artist Ross has become the preeminent painter of superheroes of his generation. This lavish coffee- table tribute puts him into a pantheon as exalted as the superbeings he depicts. The son of a preacher and an illustrator, Ross was always captivated by superheroes, but it wasn't until he discovered the use of live models in art school that he was able to realize his visions of Superman, Batman, Wonder Woman and the rest. Like Rockwell, Ross uses photographs to set up lighting and staging-a process documented in a section at the end of the book-and like Rockwell, he favors otherworldly lighting effects that somehow serve to make his figures more realistic. Like Kirby, he has an innate belief in the iconic power of superheroes that gives them a dimension far beyond the usual four-colored adventures. Whether in Kingdom Come, a renowned tale of the twilight of the superheroes; his own oversized stories written with Paul Dini; or countless posters, covers and commissions, Ross's vision of beings so powerful they verge on arrogant will make viewers glad they don't exist in the real world. Kidd's text is laudatory but never cloying, and the book includes numerous studies, sketches and photos to show Ross's method. While collectors and fans gush over Ross's output, the sheer weight of pictures of every superteam in DC's universe does become somewhat numbing by the end. Still, the immense power of Ross's best images cuts
through any clutter, and this volume deftly showcases just that.

Code:
http://rapidshare.com/files/27062497/mythology.part1.rar
http://rapidshare.com/files/27059151/mythology.part2.rar


Code:
http://depositfiles.com/files/786957
http://depositfiles.com/files/786959


Last edited by Fantoom121 on 23 Jun 2007 11:45, edited 2 times in total.

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 Post subject: تاپیک کتابهای هنری آپدیت شد : Focusing the View Camera
PostPosted: 23 Jun 2007 10:49 
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Focusing the View Camera



Focusing the View Camera
Publisher: MacNab Print (1993) | ISBN-10: 0969502524 | PDF | 1,9 Mb

This book is intended for all users of the view camera, whether they be veteran professionals or new apprentices. The book will help all such photographers to understand the optical principles behind the camera's remarkable flexibility, and to manipulate the lens tilt and swing with confidence.The Hinge Rule will allow the photographer to set the required lens tilt and swing perhaps even before the camera is mounted on the tripod. This book contains many tables that enable the photographer to use the Hinge Rule easily.

Code:
http://depositfiles.com/files/779433


Code:
http://rapidshare.com/files/26590957/FVC16.pdf


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 Post subject: تاپیک کتابهای هنری آپدیت شد : The Ins and Outs of Focus by Harold Merk
PostPosted: 23 Jun 2007 10:50 
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The Ins and Outs of Focus by Harold Merklinger



he Ins and Outs of Focus by Harold Merklinger (Author)
Publisher: Seaboard Publishing (1992) | ISBN-10: 0969502508 | PDF | 2,2 Mb |

Mastery over the imaging process is the goal. Limitations due to diffraction, focal length, f-stop, curvature of the field and film curl are weighed agaisnt what is possible.


The traditional depth of field theory, developed over a hundred years ago, deals with the ability of the image to portray detail. The usual standard is that the smallest detail need be no finer than the focal length of the camera lens (f) divided by 1500. (Most films are able to record detail about an order of magnitude finer.) The standard camera can focus precisely only at one subject distance, but if we accept the usual standard of acceptable sharpness, the lens is deemed to focus adequately well over a range of subject distances. That range of distances is called the depth of field. Applying this theory the way virtually all photography books suggest, Harold found he often obtained substandard images. He realized he was demanding a higher standard of resolution than f/1500, but when he adjusted the theory to reflect the resolution standard he was sometimes able to achieve, the depth of field would be vanishingly small and adequate focus ought to be just about impossible. This observation did not square with his observations either. Something seemed to be wrong with the theory.

Applying a little high school algebra Harold realized that there was nothing wrong with the physical theory. The basic assumptions on which the theory is based are simply not appropriate for some photographic applications. If one asks a slightly different question, one obtains surprisingly different answers. If one asks "What do I need to do to resolve objects a quarter-inch in diameter at any subject distance?", the answer is to use a lens aperture smaller than one-quarter of an inch and focus at infinity! Of course diffraction limits resolution if the lens aperture is too small.

What's too small? Should I ever focus at the hyperfocal distance? Should I always focus at infinity? What's the best aperture to use? These are some of the questions The INs and OUTs of FOCUS is intended to answer.

Code:
http://depositfiles.com/files/778590


Code:
http://rapidshare.com/files/26522418/TIAOOFe.pdf


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 Post subject: تاپیک کتابهای هنری آپدیت شد : Cartoon Animation (The Collector's Serie
PostPosted: 23 Jun 2007 10:50 
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Cartoon Animation (The Collector's Series) by Preston Blair



Cartoon Animation (The Collector's Series) by Preston Blair
Publisher: Walter Foster (January 1, 1994) | ISBN-10: 1560100842 | PDF | 25 Mb | 144 pages

The Collector's Series books offer a selection of popular projects form best-selling titles in the How to Draw and Paint series. The Collectors Series books cover fundamentals and explore the techniques of featured artists. Each title provides in-depth instruction and numerous illustrations. All are perfect for the coffee table or reference library.


Code:
http://depositfiles.com/files/776975


Code:
http://rapidshare.com/files/7895064/cartoon.rar


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 Post subject: تاپیک کتابهای هنری آپدیت شد : Arms and Armor: A Pictorial Archive
PostPosted: 23 Jun 2007 10:52 
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Arms and Armor: A Pictorial Archive from Nineteenth-Century Sources (Dover Pictorial Archive Series) by Carol Belanger Grafton



Arms and Armor: A Pictorial Archive from Nineteenth-Century Sources (Dover Pictorial Archive Series) by Carol Belanger Grafton (Editor)
Publisher: Dover Publications (September 1, 1995) | ISBN-10: 0486285618 | PDF | 35 Mb | 128 pages

Over 750 detailed, high-quality illustrations from rare 19th-century sources: suits of armor, chain mail, swords, helmets, knives, crossbows and other implements, along with scenes of battle, soldiers, horses, artillery and more. Especially suitable for projects requiring a medieval or old-fashioned flavor, these illustrations will fill a myriad of needs for battle-related graphic art.


Code:
http://depositfiles.com/files/777793


Code:
http://rapidshare.com/files/26471292/AA.rar


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 Post subject: تاپیک کتابهای هنری آپدیت شد : طراحی 50 سگ
PostPosted: 23 Jun 2007 11:12 
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Ли Эймис, «Рисуем 50 собак» (Draw 50 dogs)



Ли Эймис, «Рисуем 50 собак» (Draw 50 dogs)
PDF in RAR | 58 Pages | 1,4 Mb | Language: Russian

Содержит пошаговые инструкции для практического рисования собак самых разных пород, находящихся в самых разных позах и ситуациях, ради освоения искусства черно - белой и полутоновой графики.

It contains step-by-step instructions for the practical drawing of the dogs of the most different species, which are located in the most different poses and the situations, for the mastery of skill it is black - white and half-tone drawing.


Code:
http://rapidshare.com/files/21138446/Draw_50_dogs.rar


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 Post subject: تاپیک کتابهای هنری آپدیت شد : طراحی 50 هیولا
PostPosted: 23 Jun 2007 11:13 
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Draw 50 monsters



Ли Эймис, «Рисуем 50 чудищ»
“Draw 50 monsters, greeps, superheroes, demons, dragons, nerds, dirts, ghouls, giants, vampires, zombies, and other curiosa...”
PDF in RAR | 53 Pages | 6,5 Mb | Russian

Книга содержит пошаговые инструкции для практического рисования физиономий и фигур всевозможных удивительных существ, получивших известность благодаря мультипликационным, фантастическим и сказочным кинофильмам в процессе освоения искусства черно-белой графики.

The book contains step-by-step instructions for the practical drawing of physiognomy and figures of all possible surprising essences, which received reputation because of the animated cartoon, fantastic and fairytale motion pictures in the process of the mastery of the skill of the black and white drawing.

Code:
http://rapidshare.com/files/21136493/Draw_50_Monsters.rar


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 Post subject: تاپیک کتابهای هنری آپدیت شد : طراحی 50 کلیسا
PostPosted: 23 Jun 2007 11:13 
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Draw 50 monuments of the architecture



Богданов П.С.,Борозенников А.А., «Рисуем 50 памятников архитектуры» / Draw 50 monuments of the architecture

PDF in RAR | 55 Pages | 6 Mb | Russian

Книга содержит пошаговые инструкции для практического рисования различных архитерктурных памятников и сооружений в процессе освоения искусства черно-белой и полутоновой графики. Поэтапный метод рисования храмов, соборов, церквей, замков, башен и других старинных и современных памятников зодчества.

The book contains step-by-step instructions for the practical drawing of different monuments of the architecture and construction in the process of the mastery of the skill of black and white and half-tone drawing. Step by step method of the drawing of temples, cathedrals, churches, locks, towers and other ancient and contemporary monuments of the architecture.


Code:
http://rapidshare.com/files/21137231/Draw_50_monuments_architecture.rar


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